Saturday, 13 April 2019

It's Another Tank. A French One. I bet you're surprised.

As I banged on about some time ago, Pete and I have spent actual years getting ready to play the linked Fall of France scenarios from the Germany Strikes! Bolt Action book. Last week we finally got going and played the Battle of Orp scenario - a battle based around French Somua S35's and a variety of German tanks.

It did not go well for me.

So, let's ignore that, and press on. The next scenario is the Battle of Stonne, which, as if to bolster my chances, is based around the much more interesting Char B1 bis.


I'd already got two of these slightly weird (much longer than they are wide!) monsters painted, so I needed to add a third.


Fortunately, I had one waiting - a Warlord Games resin version that I've had waiting in the garage for an almost embarrassingly long time.


It went together very easily. That in itself was something of a surprise, as it turned out that on the first attempt I'd managed to put the *&#@ing tracks on the wrong way around. I discovered this when I was looking at one the versions I'd already done so I could confirm where the transfers should go. I was of course thrilled that I'd get the chance to remove the tracks, reverse them, and then repaint about two thirds of the model to get the camouflage to line up again.

Sigh.


Anyway, I'm pleased with the result, and having three of these on the table will be interesting.

On the night, Pete's 88 is likely to be my biggest problem (again) - it'll have relatively little trouble getting through even the very thick armour of these things, and they're slow, so I might very quickly be looking at three burning tanks.

Still, we'll find out! Onward to victory!

Right, scores time. This is going to suffer somewhat from the arrival of the 7TV Apocalypse stuff, but lets have a look.

Acquired: 34
Painted: 4

That isn't quite the "pulling it out of the bag" that I hinted at last time. Err... I'll try to sort that out.

Bye then!

Friday, 15 February 2019

Towing the Line

We're a month and a half into 2019, and I'm only half a month late with my first "monthly" post. This is going... not "well", exactly, but maybe "close to adequate".

So let's crack on. In 2015, Warlord released the Germany Strikes! book, which Pete and I acquired almost immediately. Now, just 4 short years later, we're in danger of actually playing one of the scenarios.

We're planning to tackle the battle of Orp first. It's a tank battle so requires both forces to be entirely mobilised, and the French force also needs to be based around the Somua S35.

I already had two S35s, from Blitzkrieg miniatures, which I painted back in November. I needed one more, and fortunately I had one from Warlord that I'd had lying around for an embarrassing amount of time.


Painting this made me wish I'd gone for Warlord models for the other two!


It's a much more detailed model, and was also a lot easier to paint. I think this is mainly because it wasn't so heavily caked in release agent as the Blitzkrieg versions. It scales with them fine though, so I'm happy to use this as the command tank and claim it's a slightly different model or something.

Then, I needed to tow some guns around, so I got myself a couple of Laffly W15T tractors.


These are from Mad Bob Miniatures. They're nice clean casts but don't come with crew, so I've used spare tank commanders - not quite the right uniform, but it seems reasonable that a tank platoon would round up spare drivers from tank crews if they were short handed.

I've also added the machine guns to these. It seems like that would be a very useful thing to have on a vehicle that will hang around some otherwise very exposed artillery crews.


I didn't have any French machine guns I could use for this, so I carried out careful analysis of the available options... and then thought "sod it" and ordered some Japanese weapons so I could chop at Japanese machine guns. I also fiddled about with bipods to make some mounts - these would be improvised mountings anyway. The end result seems reasonable, provided people don't look too closely or think about it too hard.

I'm happy with how this all turned out, which is all to the good as I'll probably lose the actual game. So what's happened to my all-new 2019 tally?

Well, I got some stuff for Christmas, and I've been to Vapnartak where I encountered fantastic special offers...


... so I'm not into the black quite yet:

Acquired: 16
Painted: 3

There's more to come, too, as the 7TV Apocalypse kickstarter gets closer to delivery. I'll need to pull something out of the back for next time.

Tuesday, 1 January 2019

Hasty Wrap Up of 2018

Hello once again!

Hey, remember when I last posted, and said I had two things to post about so I'd split it in two? No? Well, that's not really surprising since it was more than a month ago. Whoops.

Since I never got that posted, and since then I've painted some stuff on a third project, and it's now a new year, I'll abandon my original plans and sort of smush everything together as one. This gives me some chance to clear the backlog and start afresh, staying on top of things this time.

The Hobbit Goblins

Right, first things first. In our gaming group, we had a brief flurry of interest in the new version of the Games Workshop Middle Earth Battle Game (I think it's called that, or something like it anyway (if only I was on the internet and could look this up)).

Five goblins!

A further five goblins!

Surprise! Five more goblins!

All together now
This prompted me to dust off the Escape from Hobbit Town box I bought several years ago, and I blasted through 15 of the goblins before getting sidetracked again.

In the event, I enjoyed painting these models more than I expected to. They're single pose plastics, which normally I don't like, but it had the advantage of making it much quicker for me to get stuck in to painting. They're reasonably detailed, which I didn't really spot looking at the bare sprues - slapping on some paint showed things up so they were nicer models than I'd thought. It also helped that I'd deliberately worked out a very simple paint scheme for these using Vallejo paints:

Skin - German Camo Beige
Loincloths, straps, weapon handles and pupils - German Camo Black Brown
Hair - Neutral Grey
Bone, eyes, teeth and highlights in hair - Sky Grey
Metal - Gunmetal Grey

I gave the whole thing a brown wash too to pick out detail, and it worked well enough. In fact I was all set to blast through the whole set, but then...

15mm WW2 Terrain

Every year at Christmas we do a big game with the four of us taking part, over the course of a day. This year we opted for the Berlin scenario from the Bolt Action Tank War supplement. We played this at a somewhat insane 9600 points per side, which came about as we played in 15mm and used our Flames of War forces.

I'd had some urban terrain at this scale kicking around for something like 15 years (there's a scary thought) so I figured it was now or never and dove into it. This was clearly a stupid thing to do as it was a lot of effort and it'll probably be a very long time for I use any of that stuff again, but it was nice to paint up something I'd been holding on to for ages. Plus, you never know, we might start that 15mm Tank War campaign we've been talking about forever.

In the spirit of getting this post actually published, I'll go without photos of the terrain specifically for now, but I took a few pictures of the game itself. As might be expected, this was carnage - even on an 8 foot table and at 15mm, we had so many tanks that a lot of bunching up took place, and both sides had rocket launchers available as well as lots and lots of guns. Kieron wrote up a proper report on the game so you should read that, but it was an amusing affair which is the main thing. We also won, which is of course excellent.

The table, before things kicked off

Pete doing some planning "Hmmm, that seems like a good hill to
have lots of my tanks explode on"

The master of disguise maintains his low profile

A shot from early in the game. The lines didn't move
much as time went on, but lots of vehicles exploded

The middle ground - pretty much everything
in this section was wiped out by the end

The end of the game!
A victory for the Germans, but a costly one...


Wrapping Up the Year

Okay then, the important stuff! I've been diligently tracking numbers of models I've acquired against those I've painted, and for 2018 that's worked out really well. Totalling up the stuff I've painted recently and the 4 boats I got on the covers of Wargames Illustrated, I end up at:

Acquired: 34
Painted: 135

That seems pretty conclusive! I think the main reason for success here is just that I've bought such ridiculous mountains of obviously surplus models in previous years. I certainly took on new projects - Middle Earth, Post Apocalypse Top Gear - but generally I could do these with models that I already had so didn't need to buy more.

I'm going to try and keep that up for 2019. There are things I want to do - 7TV Apocalypse should arrive in the next couple of months, and there's a Pulp day for 7TV in the summer - but with the models I have on the way already and the bountiful lead pile in my garage, I ought to be able to address those without gaining too much more new stuff.

One thing I definitely want to do more of in 2019 is posting here. It's a bit of a weird one (I don't think anyone really reads this) but keeping a tally of what I've done and roughly when I did it is interesting and a bit of a motivator - it's nice to have things to write about. I might go back to an earlier version of things, and try for monthly updates - recently I've been hanging on to try to theme posts together, normally with the result that I don't post anything at all.

I'm going to have a think about projects, too. I can think of several that I'd like to do, some much easier than others. I'm going to try to figure out a sensible way of approaching things (and then almost certainly not actually do that) as it would be nice to finally get some things finished off.

Right, that's it. This post was pretty rambling and unfocused, but I've cleared the decks - so roll on 2019, let's get stuff done! 

Happy New Year everyone!

Thursday, 29 November 2018

My triumphant return

Right, hello everyone, thank you for waiting.

*Checks watch*

*Winces*

*Checks calendar*

Well, that's somewhat embarrassing, it appears to have been almost four months since my last post.

This makes my previous ISIHPIAP relevant. I can only apologise.

Anyway, while I've been slacking on the blog front, my paintbrush has been active at least. If it's alright with you (and, hell, even if it isn't), I'll split things across two posts as I've done stuff on two different projects. When will I get around to writing the second post, you wonder forlornly? Yeah, that's a problem. Errr, sorry.

Right, that's enough of this contrived imaginary conversation nonsense. On with the first set of painted stuff, which turns out to be for everyone's favourite, my WW2 French force for Bolt Action. Pete and I have gone back to Bolt Action recently and we're working up to doing some of the tank battles from the Germany Strikes book.

That needs me to have more armour and transports, so that's what I've mainly been working on, which gives me...

2 Char B1 Bis!
Big and shooty!
These are plastic Warlord tanks - they're pretty nice kits, and easy enough to paint. The kit is really versatile, you can make various versions of it, including the captured German versions. I still have another left to build, so you can look forward to that. 

2 Somua S35s!
Smaller and somewhat less shooty!
These are resins from Blitzkrieg Miniatures, and I should definitely have washed them better than I did. Painting these became quite a sysiphean task as the paint constantly peeled off. I persevered, in the proud tradition of the really stupid, and managed eventually to get the third and fourth gallons of paint to stay attached.

A staff car!

Shiny

This is a resin from Urban Construct, which I bought on impulse at Vapnartak a while back for a fiver. It is definitely just a resin cast of a toy car. When I turned it over (to cut off the massive unwanted chunk of resin stuck to the bottom) I could read the text from the bottom of the toy. It's also fairly large - whatever scale the toy was meant to be, I'd guess it's actually about 1:43. That's ok, but the tanks are 1:56 so it's not a great fit. Still, it was a really easy paint job, and in scenarios where I don't use many other vehicles it'll look fine.

2 Lorraine 38 carriers!

Adding these takes me up to having 3 carriers, which is nice. These are Warlord resins, and pretty nice when they're assembled. 

A little lorry!
Another Warlord resin model. I've had this lying around for years, and for a lot of that time I'd managed to end up with the resin and metal parts in different rooms. Eventually I reunited them, and this happened. So there you are.

A sniper team!
Pow!
More Warlord models, representing a troop choice that won't be available in any of the scenarios I've been planning with Pete for ages, making them an excellent choice for me to paint. I am a smart man.

An officer!
Over there...
This fella came with some Great War Miniatures gun crew that I bought for my medium howitzer some time ago. I mainly found him amusing as he has a walking stick, so there you go.

An anti-tank rifle team!
Ready...

There you go then. I'm still alive, and I've painted stuff.

Since I last posted I've also been buying things, so I've blown the negative score I had for "acquired" models since giving some stuff away in January. Anyway, as you'll definitely remember I've been counting off models that I've painted, so here are the updated stats on that...

Acquired: 30
Painted: 94

For sure, I'll be over the blog posting from now on, so you can watch for that.

Saturday, 28 July 2018

Bits and Pieces

Everyone get ready for a blog post with no real theme or purpose or anything!

Having done the "quick and intensive" route for a while to get my 7TV cast ready for the Apocalypse Day, I've spent some time doing "slow and meandering" instead.

First of all, here's a couple of Napoleonic chaps. I actually started these a few years(!) ago, and came across them in a drawer while I was looking for something else.

"Have you seen a drummer anywhere? He's about this big"

They were actually much easier than I thought they'd be to paint! I think in the intervening time I've developed a bit more patience for this kind of thing. That or my eyesight has deteriorated and I can't tell that they're terrible.

Next, it's... a bit of wall. I got this at Vapnartak this year from a company I hadn't encountered before called Templar Wargames.



I actually really like this piece! It's a nice, simple piece of terrain, and the quality of the casting was great. I had to do very little to get it ready to paint. I also like that it doesn't have anything on it to tie it to any particular period, so I can imagine it on the table for almost any period.

Right, enough gushing. Last thing to roll off the production line is a trip back to one of my longer-running projects - the French in Bolt Action.

As Bolt Action is a platoon-level WW2 game, "three squads and a machine gun" is a pretty obvious place to start, and tends to work pretty well. It's therefore somewhat embarrassing that it's taken me over three years to add a machine gun to this force.

"I'm pretty sure we should have been here earlier"

Still, better late than never. As usual I've separately magnetised the extra crew so I can reflect casualties more easily (something that is useful on a disappointingly regular basis).

It occurs to me that it's been a while since I last played Bolt Action, but I still have a hefty pile of unpainted things for it. I might have a go at tackling that next... and then again I might do something completely different.

That was a great little anecdote, wasn't it?

Anyway, numbers. I've added six more painted models here, so that puts me onto...

Painted: 81
Acquired: -2

The "acquired" total goes up a bit as I picked up a couple of cut-price die cast cars recently, and they're sitting in boxes until I decide what to do with them. Still, the "painted" total went up more, so it's all good!

Right, stand by for something more focused next time... 

Monday, 9 July 2018

How Hard Can It Be? - 7TV Apocalypse Day

EXTERIOR. NIGHT. A stage with a screen and projector is set up in the central square of a small survivor colony. THE STIG and DAVE THE AA BLOKE stand at the back of the stage. Front and centre are JEZZA, JAMES and HAMSTER. They address the audience. 

JEZZA: Hello everyone, and welcome to the Grand Top Gear Tour, the best car show in the end… of the world! 

(Applause)


HAMSTER: Yes, welcome. As you’ve no doubt noticed, the bombs have fallen, the seas rose, and radioactive monsters now roam the land. But that didn’t seem to any of us to be a good reason to stop driving cars and messing about for your viewing pleasure. 

JAMES: That’s right. So, we’ve gathered the survivors from our film crew, broken the Stig out of his holding pen beneath the ruins of Broadcasting House, and now bring you tales of our adventures out in the wastes of this exciting new post-apocalyptic world. 

JEZZA: Now we’re touring the settlements and refugee camps so we can show everyone what we’ve been up to, and we really hope you enjoy it. 

HAMSTER: Specifically we hope you enjoy it enough to give us some food. 

JAMES: Yes, food would be nice. And water. And fuel. 

JEZZA: Anyway, enough of James’s pitiful begging. Let’s get on with the show! 

(Applause) 

JAMES: We’ve got a great show for you tonight – I’ll be test driving a Prius with armour plating welded to it, and the Stig will be putting some of the best stripped-down buggies with spikes all over them through their paces out on the test track. 

HAMSTER: But first… what we all really need to know these days is the best way to survive outside the walls of our little communities. Everyone wants to get out there and find the best supplies, and be able to get them back home without them being taken by angry gentlemen with mohawks. 

JEZZA: Yes, so to find out, we decided to beef up some vehicles, and get out there. 

JAMES: Sadly, this didn’t work very well. It wasn’t long until we were left with only Jezza’s car – 

JEZZA: - proving that it was the best – 

JAMES: - and then even that broke down. 

JEZZA: Not important. 

HAMSTER: Luckily, we were rescued by our new friend Dave – 

(DAVE waves) 

HAMSTER: - and so we were back on track and ready to do some road warrior stuff. So the producers told us to find a likely spot for some scavenging, where we would be given a series of challenges. 

JEZZA: Play the tape! 

(Applause)

I should probably explain what's going on there. Yesterday, due to effective badgering from Kieron, I found myself at the 7TV Apocalypse Day, a sort of campaign/playtest arrangement for the 7TV Apocalypse set (coming to Kickstarter in the next few months, apparently!).

This required me to put together a cast, and that cast had to include at least one vehicle using the new vehicle modification rules. I was all set to cobble together some kind of biker gang or... something, when Kieron had an idea. I promptly stole said idea, and the Grand Top Gear Tour was born!


I had a lot of fun putting all this together, and it represented about a month of fairly manic painting. Here's a thrilling walkthrough of the cast members and how I represented them in the rules...

Star - Jezza

"He might just be a massive idiot." - Hamster
"Power!" - Jezza

Jezza is the main face of the show, and takes a pretty no-nonsense approach to proceedings.


For the model I figured the key elements to capture were curly hair, jeans, and a tweedy jacket. Fortunately I was able to find reasonable approximations of all of those on the Wargames Factory Apocalypse Survivors sprue. I cobbled these together and added a few bits of equipment around the waist to give him a bit more chance of surviving after the end! 



Rules-wise, I started with the Tough Detective profile and basically filed off abilities and stats until he was cheap enough to fit in the cast and ineffective enough to sensibly portray a blundering oaf in his late fifties...


Of all the abilities he ended up with, I think I only ever used Homework - but the boost in starting plot points from this ability was so useful that I certainly still got my money's worth from him.

Co-star - James

"Have you noticed that he does a lot of rummaging around and muttering to himself these days?" - Jezza
"Still seems to have that jumper as well" - Hamster

For James, the key attributes I was looking for were long hair, and nothing too dynamic in terms of pose. I found both of them lurking in my heap of unpainted models, in the form of a rioter from Offensive Miniatures. 

Even the cricket pad fits! It was helpful to have a subject who always wears the same jumper, too...

In rules terms, James is an Investigative Academic, again with abilities removed to save ratings, and a weapon swap to match the baseball bat carried by the model. 



James actually ends up with a pretty potent combination of skills - he can be deployed forward, activates for free if he's more than 6" from everyone else, gets to re-roll one die per turn, and can spend a plot point for an extra move. It's therefore something of a shame that a baseball bat is of such limited utility against the heavily armed vehicles that were whizzing about all over the place on the day.


Co-star - Hamster

"Where did he get that t-shirt?" - Jezza
"I'm more concerned about the helmet and goggles. He looks like he's about to be fired out of a cannon." - James 

This was the hardest model to come up with, and in the end I basically cheated. For someone whose defining feature is "being short", I did at least have an option in the form of the child body from the Apocalypse Survivors set, which left me in search of a head. I gave up the futile search for something that looked even vaguely like what I wanted after a while, and fell back on a French tank commander's head from Warlord. 



I made an attempt at a "Braniac" t-shirt (something a smarter person might have tried before fastening the arms in the way) to drive the point home, but it was this model that convinced me to write character names on the bases.



In rules terms, Hamster is a Crackpot Inventor, again with a skill removed (this time it was "invisible", which seemed a bit of a stretch to keep anyway). 




He's focused on using gadgets and repairing vehicles, which you'd expect to be useful post-apocalypse skills. In fact, he spent most of his time firing rocket launchers at people, something he turned out to be pretty good at.



Extra - The Stig

"He does seem to have taken to all this really well, doesn't he?" - Hamster
"Well you have to remember, he was eating people before it all started" - Jezza

This was easily the most fun model to put together. He's a combination of parts from the Apocalypse Survivors and Biker Gang sets, with a head from Crossover Miniatures.


Since it's such a simple and easily recognisable look, it really helps to sell the idea of the cast. He's also missing his right sleeve, which is a nice little accidental homage to Mad Max that no one really notices.


In the game, Stig is just a Failed Experiment by another name. 



He has a decent close combat attack and is also Fearsome, so he's able to do some damage if he gets in close. He's also at risk of attacking his friends, but so far no one has taken advantage of that!


Extra - Producer

"Where is he still getting the gold envelopes from these days?" - James

For the producer, I was able to use a Hasslefree model that I've had lying around for years.


He has the requisite lab coat, so that worked for me!


The producer is an Administrator, so he has no skills or abilities to speak of other than Leader 2 - so he's a more efficient way of getting the others moving without using up loads of plot points.


On the day he spent all his time hanging around ordering the others about, which worked out quite nicely.

Extra - Dave the AA Bloke

"Do you think someone should tell him the AA probably isn't still in business these days?" - Hamster
"Well he hasn't put down that chainsaw since we met him. So you first..." - Jezza

I needed someone else to add to the cast to fill things out, so I figured that someone to rescue the boys when their automotive adventures inevitably come unstuck was a good idea. Thus, Dave the AA Bloke was born! I had the idea of an obsessive AA patrolman who continued rescuing stranded motorists even after the end of the world - provided they could show an AA membership card of course.

He's another model from the Apocalypse Survivors set, painted up following more research into AA uniforms than is sensible (especially as he's wearing a hoodie, which the AA don't appear to issue to their patrols). I'm actually really pleased with how Dave came out, and I'm sure he'll be featuring in other games in the future.


In the game he counts as a Scientist, which gives him the ability to use gadgets and repair vehicles. It also means he has a Mind score of 4, which is a big help when driving!


Dave's driving style on the day, while undoubtedly effective, did make his spotless van even more mysterious. Speaking of which...

The AA Van

Having decided that I wanted an AA vehicle in the cast for comedic purposes, I then had to find one. A sensible person might have found a diecast AA van and used that, but again I went a different route, buying a bright orange tow truck from Asda's toy aisle. Painting it yellow was oddly satisfying, although it did require me to mess about glazing the front two windows so I could paint them out again.



The "Road Worrier"

"Do you think he meant 'warrior'?" - Hamster
"I don't know. I'm normally pretty worried when he's on the road." - James

As is their custom, the three boys had cobbled together apocalypse survival vehicles from second-hand cars. However, two of the three had already been destroyed before we join the action, leaving only Jezza's converted Jaguar XJ in the running. 


"Let me walk you through the product of my genius. For protection, I've added armour to the bonnet and doors and covered over the windows. 
"On the roof I've mounted a pair of Russian RPG launchers, which can be fired by the passengers, although they might have to slightly open the doors to manage it. There's also a mattress up there, so that if needed I can get some sleep out of the reach of grasping zombie fingers. 
"I have a sawn-off shotgun, just in case that's useful, and a few vital supplies stashed on the back. And crucially, on the front I've mounted an imposing and impressive spike.
"All in all, it's the perfect tool to ferry me and a select group of friends around in safety. So it's something of a disappointment that the engine doesn't actually work." - Jezza


This was another fun bit of work. This is actually a diecast Jag that I received as an employee of the month prize in my previous job a few years ago. Bit weird, but there you go. For reasons that even I don't really understand, I've never really liked seeing diecast cars used in games with their original paint jobs. I think it's because they have a distinctly different look from painted figures so it's too much of a reminder that they're all just toys. Anyway... because I'm weird, I had to repaint this car, so I changed it from blue to red in the process. I'd used various bits and pieces to armour it up, which was a very amusing exercise. 

The Big Rig 


In the game, the Road Worrier is towed behind the AA van. I counted the resulting spectacle as a big rig, which in the 7TV apocalypse rules is slow and heavy, but virtually indestructible and able to smash smaller vehicles aside. So that's fun.

I did have a slight problem in that the full thing is about 10.5" long. 7TV gives a 10" deployment area, which meant I had to start at an angle each time. Never mind!

So, you've met the cast - how did they do?


The 7TV Apocalypse Day

Before we start with this bit, some excuses. Somehow, on arriving at the Foundry HQ for the start of proceedings, I discovered that my phone battery was all but dead. So the few pictures I did manage to take are a bit hurried, and don't show a great deal. Still, there are other blogs on the subject with much more competent people writing them, so go and have a look there to see what went on!

Right then. We had time when we arrived for a look around the tables, and several of them were very nice indeed! We were also able to spend some time looking through the various holy gaming relics in the display cabinets - also very nice.

Eventually we were called to order, and told to find an opponent for the first game. I went to the table I most liked the look of, and found myself up against the Napoleonic Gang. Each table had a scenario ready, and ours was a chase. As defender, I needed to complete 5 laps of the table with my "big rig", passing by a string of objective markers each time.


Things didn't go entirely to plan from the off - countdown cards stopped me from moving for the first several turns, and then a well-placed oil slick slowed down Dave's van even further. But then, I had a stroke of luck - a lucky shot from the rocket launcher got through the Napoleonic truck's armour, blew it to pieces, and pretty much wiped out the gang. 


They were axed in short order, giving me a win!

Since this game was so short, we followed it with an infantry-only skirmish. Through extreme flukiness, I managed to win that too - although almost everyone in my cast was taken out. This game did include the sentence "I'll fire my laser pistol at the Stig", so it was definitely worth playing.


In game two, I came up against Scooby-Doo and friends.


Here we were fighting over objectives, mostly in the crossroads. This game included highlights such as Velma hiding behind a market stall which turned out not to be there (a countdown card removed it) and getting blown to smithereens, and Scooby himself jumping into the parked Road Worrier and tearing chunks out of Hamster and the Producer.

Once more, I was lucky and managed to axe the opposition! Since the Scooby Gang eventually won the day overall, this clearly means that I was in fact the best player and deserve a variety of important accolades. 

The third and final game was a four-way destruction derby, which I failed to take any photos of.

But from memory, it included Stig mysteriously finding himself at the wheel of a Hydra vehicle, a number of grenades being tossed into the Road Worrier, a multi-vehicle pileup and the big rig being set on fire. 

Despite all of that, it was still a draw as no one of any consequence was actually taken out!

Various prizes were given out for the best cast and nicest player etc. I didn't win any of those, but still managed to take away a Tamiya Abrams kit as a consolation prize, so look out for that showing up here in the future. 

All in all it was well worth the entry fee, and I'm now waiting impatiently for the 7TV Apocalypse Kickstarter. 

But never mind all that, what did getting the cast ready do for my painting scores?

Painted: 75
Acquired: -4