Tuesday 30 July 2019

On yer bike!

A quick post, but I know everyone out there is definitely on tenterhooks to see what I've done in the last couple of days. So here you are...

Vrooom!
It's a WW1 motorcycle messenger!

This is another model I've had lying around for a long time, that I started painting while I was waiting for the 7TV Pulp box to arrive. It's part of a pack from Great War miniatures that I picked up years ago when I first started VBCW.

Parp parp!
I've deliberately not flocked the base in the hope it'll look like it's on a muddy road. I'm not really sure how well that's worked though, so I might give in and flock it later.

Anyway.

Here are some numbers! You'll notice that one of them has gone up slightly since last time. Huzzah!

Acquired: 126
Painted: 37

I'm only 89 behind now! This is getting close now.

Sunday 28 July 2019

More Perishables!

I said last time that there would be another blog post about pulp models, since I approached the 7TV Pulp day by just painting anything vaguely appropriate I had lying around and then figuring out a cast later.

Time to make good on that threat. I give you... the extended Perishables!

Today's photography problems include
very poor lighting and a somewhat greasy lens
In order to spin this post out into something that seems vaguely worth writing, here are the models I've added...

A saboteur
Pretty sure this chap was an Artizan Designs model, from some packs I got when I was first playing Bolt Action and using partisans. I never really had a use for these models before now, and having seen the 7TV Pulp rules... I still don't.

This model pairs nicely with this one...

A man with a plunger!
The detonator bloke comes from the same pack, and feels like it might somehow be more useful in a game, but so far that hasn't come up.

Moving swiftly on...

Lovely boater
I also got this fella when I was building up the partisans and needed people with pistols - at the time I decided he was just too gangster-y. The hat in particular is a nice touch on this model, but unfortunately I can't remember who made it.

Next!

Two guns!
This is a Pulp Miniatures figure, from a pack that I think I got (again) for the partisans. The photo is terrible, but I was trying to do this as a 20's US uniform, since I imagine the Perishables to be a mishmash of ex-military people from anywhere.

From the same pack there was also this amazingly-square jawed pilot:

Have you seen a plane anywhere?
This photo is even worse, but if you could see him you might be able to tell that I've tried to give him a British uniform. I also have a WW2 RAF pilot that I got from Partizan a while back, who is pulling an almost identical pose. I might paint that one too at some point, presumably as someone to capture or something.

Then we move onto someone strangely sinister...

*shudder*
I think he's from the same pack as the pilot, and is fiddling with a knife in a very creepy way. He's another one that I've not yet worked out an appropriate 7TV card for, but I'm sure I can crack that.

Last but not least...

The Brigadier! He's another freebie from Partizan, joining two others that were already in the cast.

So, we've made it to the end of a series of very low-quality images. What's that done to my painting scores?

Acquired: 126
Painted: 36

I'm only 90 away from breaking even, so that's something. Not something good, but something.

Friday 12 July 2019

Introducing the Perishables!

Well, it's been three months since I last was organised enough to post anything here, but now I have something to push me to do it - a new cast for 7TV, to coincide with the arrival of 7TV Pulp!

To pull this together, I raided my lead pile to find anything vaguely appropriate. I had the idea of creating a band of mercenaries in the mould of The Expendables, but set in the 1930's - so a variety of uniformed and non-uniformed cast members, but all with a military theme. 

I also got slightly excited at Partizan, and bought a pulp miniatures film crew for reasons that don't necessarily make sense.

Once I had that, and a billboard kindly donated by Kieron, I was pretty much duty bound to make a scenic base to keep it all on. And thus, the Perishables were formed...


 All of this was kicked off by the announcement of the Wargames Illustrated 7TV day for this year, which was held last weekend at Wargames Foundry.

To be honest, pulp isn't a genre that I've ever been particularly excited by. So it really was the strength of the 7TV Apocalypse day last year that drove me to pick up the Pulp version of the game and pull a cast together for it.

This year's was, if anything, even better, so I'm very glad that I did! We were each assigned to either Hydra or the Strategic Scientific Reserve to give an overarching theme to events. As a group of hopeless goody-goodies, the Perishables were on the SSR side.

On the day I played three games. The first, against Adrian's cultists, saw us scrapping over the components of a potential super weapon. Particular highlights for be were a scuffle between two spies on a cliff top, that was eventually resolved by my man shooting his opponent in a the back, and my completely forgetting to collect one of the objectives that I'd carefully deployed in front of until the end of the game.



Largely though, this was an object lesson why it's better to bring a gun to a knife fight if possible, as my rifles gave me something of an edge against cultists holding scary blades. I was thus able to snatch 4 objectives to my opponent's 3. All of which would have been more impressive if I'd actually won, but thanks to my failure to seize the McGuffin, I didn't.



Second, I was up against Matt's mobsters, attempting to capture a secret super weapon production facility, deep in the jungle. It's fair to say this went somewhat better, as a timely cliffhanger card combined with the gangster's positions to allow my rugged veteran to mow down half of the opposing cast in a single turn. I reduced Matt's mob to just the crime boss  (and I probably could have finished him off too if I'd remembered to steal the scene) and grabbed the lab too, but I can't claim this was due to tactics so much as pure blind luck at the right time.


The third and final game was where things got serious. The super weapon had been assembled, and the Perishables needed to destroy it before it could rain terror onto an unsuspecting populace. I was up against Simon's very nice gangster cast this time, and Simon made good use of cover to form two firing lines that covered every possible approach to the weapon. This made things very difficult, but I was able to combine stealing the scene and heaping almost all my plot points on one action to stagger through with the rugged veteran and plant the bomb. The mob boss made a stab at defusing it, but couldn't pull it off and so the Perishables saved the day!

The terrifying super weapon is just visible through the trees...

So, my results were a loss that I thought I'd won, and two wins that I'm not at all convinced I deserved. That's the wonder of 7TV, and part of the reason I enjoy these days so much. The game doesn't lend itself to competitive tournament-style play, so mostly people just revel in the glorious daftness of it all. It's a lot of fun.

Also, there were a few freebies and I managed to win some prizes by coming something like 4th in the overall rankings (there were a lot of prizes). After a bit of horse trading with Kieron, who also had some prizes, I ended up with 66 new models, so that's not going to have helped my painting totals enormously.

Incidentally, we'd been asked to provide a super weapon, and I struggled a bit for ideas. This is how I ended up with the terrifying spectacle of the board with nails in it...

Fearsome!
I wanted to get started early so I actually painted several more models than you see here. The rest are awaiting bases, but I've cunningly left a few spaces on the scenic base that I can slot them into. So that will be my next bit of work here, which you can expect to see here in another three months or so. 

Right then, painting scores. It's been months, so you'd expect a fair amount of movement in the figures, and indeed that's what we find.

Acquired: 126
Painted: 29

Right. Something of a mountain to climb there. The remaining pulp figures should help a bit, but it looks like I need some more quick to paint but numerous stuff to try to bring this under control. I'll see what I can do!