Wednesday, 28 May 2014

Resistance is not futile!

I did mention last time that I've actually been able to do some painting recently. I couldn't pass up the opportunity to steal a post title from Kieron despite talking about something completely different, so here are some luvverly pictures of my recently painted WW2 partisans for Bolt Action.

Let's start with the pièce de résistance (see what I did there?) - a captured Puma:

Eight wheels, two drivers, all awesome

A demonstration of how much difference different light can make to a photo!
I was pleasantly surprised by how easy this was to paint - basically, a base coat, highlight, bit of ink and it was done! I'm using the Armies of France and Allies book for my partisan force, which (in the later war anyway) allows them to take any captured German or Italian vehicle. The catch is that they can only be inexperienced, and they take an additional pin marker each time they get pinned (so after a couple of turns under fire, they're really going to struggle to do anything). For that reason, the Puma seems like a good bet - it's a recce vehicle with dual direction steering, which means it's allowed to run away when it gets fired on, and can do so very quickly. My hope is that this will mean I can avoid taking too many pin markers, so I can keep that AT gun firing and at least cause any enemy vehicles to think twice before moving.

Speaking of AT weapons...

So far I've not actually achieved much with anti-tank rifles in real games of Bolt Action - they don't put out enough shots (and are too affected by range etc) to be any good at sniping, and they're too feeble to be much of a threat to vehicles other than soft skins. On the other hand, it's another die in the pot for only a few points, and as a small team they have some protection from being shot at.

Also in the "there's only two of us, maybe no one will notice" area is this light mortar:

No idea yet what this will achieve as I've yet to use it in a game, but again, it's an extra unit for only a few points.

Finally for the weapon teams, here's an MMG!

This is something I think my force has been lacking up to now, as it gives more ability to hurt enemy infantry squads, and perhaps even more importantly to get pin markers onto them so they're less able to operate. Again I haven't used it yet, but hopefully adding it in to my force will provide a bit more effective firepower.

I've also painted a few regular infantry to bulk my force out a bit more.

These, and all three weapons teams, have been made from the Perry Miniatures Afrikakorps set. That box contains loads of models, and they're all multi-part (including separate hats!) which meant I was able to put together lots of models with what (hopefully) looks like a mishmash of bits of stolen German uniform and civilian clothes. This needed a bit of cutting to take off webbing and a few extra pockets, but was pretty straightforward.

I then, somewhat belatedly, realised that this look means I can also use these models as Volkssturm (the final German conscripts that were called up at the end of the war). The ability to use pretty much the same force for both Axis and Allies really appeals, so I got a bit carried away and bought the new Last Levy box at Triples. Expect models from that to make an appearance soon.

To add some more inexperienced fighters and take advantage of their ability to save points with less useful weapons, I painted up these shotgun-armed civilians:

I originally got these for VBCW games, which they've never been used for (that's starting to be something of a theme).

I also wanted a suitable commander figure who wasn't too obviously wearing a military uniform, and I found this guy in an Artizan Designs "SAS Saboteurs" pack:

"When I point, I really point!"
Looks nice and civilian, has a nice pose, decent detail, easy to paint... but I really wish I'd done something about that massive sausage finger before I started. Oh well.

Finally, the rest of the SAS pack provided some extra infantry, carrying satchel bombs which will help mark out a squad as carrying anti tank grenades.

Beards are not optional!
I now have a target of getting 1000 points of this army done, which at this stage needs about 20 models for my current plan. Of course, my plans change all the time, so who knows what I'll eventually end up with?

To finish, here's a group shot that neatly demonstrates that I need to work out how to change the depth of field on my camera...



  1. Very nice indeed! Love the armour Matt.

  2. Looking good. The blues will mix nicely with the khaki of the stuff you already have making it more civilian.

    Would you build the Volkssturm using the Partisan list or the German list in the main book?

    And shouldn't it be: THE resistance is not futile?

  3. There's a list for them in the Armies of Germany book, so I'd use that. The aim would be to have a core of units that can fit in both forces, maybe with a few bits that are for one or the other alone.

  4. Hmm. You having a German force means I can now do some Brits....

  5. Hmm. You having Brits means that I can do some Japanese...