Showing posts with label Impetus. Show all posts
Showing posts with label Impetus. Show all posts

Friday, 23 October 2015

Roman Around

Recently, Pete's been very excited by tiny elephants.

He painted up a couple to go with his 15mm Carthaginians, which were part of our Impetus project from a while ago.

Fortunately, I have a 15mm Republican Roman army for Impetus from even longer ago, so we decided to give Basic Impetus a go to ease ourselves back in. This is so quick that we managed two games in an evening!

For once, I remembered to take some photos, although I can't definitively remember what actually happened, so I'll have a look at the photos and guess...

The first game
Roman legions stick together and tentatively
send cavalry and skirmishers forward

Unfortunately this leaves the Carthaginians free to send
cavalry down the flank...

Elephants stomp forward making as much noise as possible

Legionaries brace for elephant impact,
while the levites start throwing things 

Elephants trample the skirmishers and slam into the Roman line,
while the Roman cavalry on the left charges a Gallic warband.
The Roman cavalry on the right had been brought down by javelins by this point.

Cavalry threatens the Roman flank...

...which surges forward to get out of the way, having
eventually brought the elephants down.
More levites move up to try to face this threat.

Eventually enough carnage occurred that both sides routed. A draw!
The second game

We both tried a different setup.
Due to some very good rolls, my cavalry
had a ridiculously successful early charge.

The forces square off, and I forget to take any more pictures.

The second game went much the same as the first - Basic Impetus does make forces less likely to do anything complicated as they can't do multiple moves. Unfortunately, the second time round my force routed when I was 1 point away from breaking Pete's, which I suppose is technically a win for him...

These were very enjoyable games, despite the limitations of Basic Impetus (and the fact that I was playing Pete (hi Pete)). We both agreed that we should move back to the full Impetus rules for future games, so hopefully I'll have something to report on that soon enough.


Saturday, 6 July 2013

I am still here!


I realise there hasn't been much going on here of late. Sorry about that! Unusually, it isn't so much that I just haven't been blogging, but more that I haven't had a lot to talk about. Recently, the weather has been nice and I've been toiling in the garden rather than picking up a paintbrush. This would be more impressive if the garden didn't still look like a demonstration of what the world will look like ten years after humanity has been wiped out, but never mind.

Eventually, the pressure built up too much, and I eventually did something. And here it is!

Actual models being painted!


It's a cavalry unit for Impetus! As you can see, I'm at the basing stage. This photo was taken while the filler was still drying, so I need to add some sand and gravel and then paint it. Also, because I've left the models so long before basing them, I need to touch up some areas that have got chipped while I've kept moving them out of the way and saying "I must base those" to myself.

Finally, here's an action shot for you:

Those four skirmishers are in some trouble now...

That's a block of my Romans in the process of coming down a hill to massacre Pete's Carthaginians last night. To be fair, Pete has played Impetus twice, and is still learning how it all works. It was a win though!

Friday, 7 June 2013

Regaining some Impetus

Since the untimely demise of the Wargamers Free Company club nights, my games haven't been played in a club setting. This has worked out quite well for playing against Pete and Kieron (in fact I've roughly doubled the number of games I play, which I certainly didn't expect), but did mean that I missed out on playing some of the other former WFC members.

I finally managed to change both of those last night with a game of Impetus with JP at the South Yorkshire Dice Devils, a fairly new club that JP has played at a few times.

Impetus is a game that I've been "playing" for years, but I've never been able to play it regularly. Partly I think it became a bit of a victim of its own success for us - it covers everything from ancients to medieval to renaissance in a single set of rules, but that causes people to all get the armies they're most interested in, which cover a range of periods.

This means that I've never really internalised the rules as I have for Flames of War, for example, but I'm hoping we can change that now as both Pete and Kieron have acquired armies that work for the period of the 2nd Punic War, matching my Republican Romans. I took Pete through a demo game this week which led nicely to last night's live-fire exercise with JP's ancient Britons.


As there was only a 4'x4' table left at the club when we arrived, we both cut our armies down to 300 points. I was using the updated Punic War Romans list from Extra Impetus 4, and had everything in a single command, which I deployed first.

I made a mistake here - I didn't notice that only the area on my left was wide enough for JP to set up his traditional massive block of infantry, which pushed his cavalry and chariots to the other side. Once he deployed I saw my error - my anti-cavalry triarii were on the wrong side of the battlefield.



My plan was basically to sit and wait for the British to attack me, reasoning that their poor discipline might cause them to become disordered as they got close and allow me to attack them while they were out of formation. Since my triarii were in the wrong place, though, I tried to redeploy them to the other flank. Triarii have the highest discipline class in the game and can in theory move 6 times in a turn. However, both units failed every discipline test they had to make, and only succeeded in turning their flank to the enemy and becoming disordered.

I sent my skirmishers and light cavalry off to throw javelins at the oncoming chariots - there seemed to be little point in a shoot out between the skirmishers.
 

The triarii continued to flounder, preventing the legionaries behind them from moving up, and coming under lots of fire from the British skirmishers.

The light cavalry had much more success, wiping out an enemy cavalry unit that charged them in the flank and causing some damage with javelins. They were then able to retreat behind the lake when charged by the surviving British cavalry and kept shooting at them from there.

The medium cavalry turned to face the British chariots, who were all now disordered.


The surging British infantry scattered my skirmishers, and the beleagured triarii just had time to turn to face the enemy before they were charged.

On the flank, the Roman and British cavalry exchanged charges to no real effect, and the Roman light cavalry moved to intercept a breakaway unit from the British line. They had to evade some charges from them, but were able to tie up this unit for the rest of the battle.



Following some semblance of the original plan, the block of hastati and principes waited until the triarii eventually succumbed to their enemy's superior numbers before charging home. The Britons had taken some casualties to get this far, but were still able to swamp the Romans as they had more units.

However, with the new army list, the Romans can use large units (just like the Britons), and this eventually allowed the better quality troops to win out. The Romans were reliably scoring hits (even as they took hits themselves) and with some lucky rolling, eventually killed the British general, causing his command to rout, and take the smaller cavalry command with it! The Romans had won the day. Despite their general's attempts to use clever manuevers, it was simply the ability of the legions to dish out more punishment than their enemies that carried them through.

I still have more to learn with Impetus, but this was the first game where I really felt like I stood a chance with this army, thanks to the subtle changes in the new list. In future though, I need to remember to look at the ground better when I deploy, and if I must move units to the other flank, to do that behind my line instead of in front of it!

The Dice Devils seem to be a nice friendly club, if a bit heavily focused on GW-style games at the moment. I expect I'll be down there from time to time, but at the moment at least I'd like to keep up the home games as much as possible - those games seem to be better planned and just flow more easily than the pick up games I seem to get on a club night.