This is because I've painted an artillery piece - which I can use for free as one of the French national rules.
I enjoyed painting this model - the camo scheme is easy to do but more interesting than others I've painted before. Irritatingly it's only one of several schemes used on French guns and armour during the Battle of France, and it looks like for authenticity I ought to mix those within my force (armour was apparently painted at the factory and used different schemes depending on where it came from, so a mix within the same platoon was common). However, I really like this one, so there's a reasonable chance I'll just stick with it for everything. We'll see.
I tried to use magnets to have the two extra crew be removable, so I can use that for marking casualties. Unfortunately it doesn't seem to have worked brilliantly, because I've just stuck magnets to the underside of each model rather than use separate bases. They stay in place well enough to be used on a table, but not to be transported in the box. I'll have to solve that problem somehow.
I've also done this spotter:
|This picture went wrong - everything isn't this pink in real life.
He comes in the light artillery pack, but in Bolt Action the light artillery can't have a spotter. The mortar can, so I'll use him there, but for now he's going to be a forward artillery observer, so is worth 100 points on his own.
|This has also failed. Too much pink!
Finally, a couple of random infantrymen that I picked up at the same time as getting the others ready to paint. These will be added to my existing squads for now.
2015 scores so far:
Painted - 32
Bought - 4