I wanted to get the HK Gunship I got as a Christmas present onto the table, and I worked out a neat little 500 point list that included this and an infiltrator. This meant that a quick spot of kitbashing was in order, to create this:
If nothing else this got a bit more variety out of the resistance models!
We played a couple of games, with varying degrees of getting the rules wrong. It's fair to say that the game gives a good impression of the feel of the films - when you play as Skynet you tend to just push forward blazing away merrily at anything that moves, whereas the resistance player has more of a mad scramble to keep individual machines out of the middle of their lines. It has been a bit random with the scenarios that we've been playing, and we wondered if this is due to the small size of the table we've been using - for one thing, there's not much room to flank or anything so all of the resistance guns tend to be involved.
Still, we haven't tried any of the narrative scenarios in the rulebook yet, so that's still to do.
Anyway, here's a couple of photos...
|HK gunship hovers menacingly over the resistance outpost
|Strategic pointing from a resistance commander leads to victory