Tuesday, 15 December 2015

Big cat on the prowl...

It turns out, now that I've checked, that by sheer fluke my last post happened to fall on the last day of the 6 Month Mountain Reduction and Painting Challenge for 2015. So, how did I do in the challenge?

Well, my goals were to finish my WW2 French army for Bolt Action, and to complete my Shaltari force for Dropzone Commander.

I managed both! I'm basically stunned by this realisation. My French force has been terrorising Pete's Germans for a while now, and my Shaltari have, er, also been involved in games.

Overall, my numbers for the challenge were:
Painted: 68
Jokers Used: 4
Jokers Earned: 2

Which doesn't seem bad to me at all. I'm really happy with that, and I'm looking forward to repeating the experience again next year.

Anyway, back to unguided painting and mountain reduction. We're planning a big Bolt Action fall of Berlin game for our Christmas all-day gaming session, and I'll be joining Pete on the German side.

To do this I needed to get more points of Germans ready, so a quick way to do this was a to paint a Panther. Which I have.

Big tank!

The turret turns and everything!

This is a Rubicon Models kit, and it went together pretty easily. The only issue I had was the front of the hull, where it didn't quite meet. I've had to use some filler there, but it's not too obvious and will be even easier to miss when there are other things on a table. So I'm happy.

It can even point the other way!


Unfortunately though, I've been forced (forced I say) to take advantage of the sprues sale that Warlord ran recently, so I've acquired 24 German infantry and a tiny truck for the French. So that skews my totals a bit. Ah well.

Right, what's next?


For 2015 so far:
Painted: 126
Bought: 93


Monday, 30 November 2015

A long overdue update - with more Shaltari!

Hello!

Yep, it's been three weeks since my last post, and longer than that since I posted any painting progress. This is because I've been in the throes of a secret project, and I didn't want to tip my hand to Pete "Just War" McSecretpaint by putting pictures up here too early!

So let's hope the incident where the Blogger app decided to "publish" instead of "save" when I added the photos didn't blow the whole thing.

Anyway, here we are at last. I've been beavering away on my latest Shaltari acquisitions for a while - because Pete was one of the first in our group to start a Dropzone Commander force, he's been able to get more options ready and had the advantage of more or less knowing what other players would show up with for a smaller game.

Now I've added some more options of my own, and can take the game size up to 1500 points. Hopefully some things here will be nasty surprises for Pete, but even if not, they should at least make games more interesting by giving me more stuff to suffer a humiliating defeat with.

So here we go, onto the models...

First is a Warspear. This is a fast mover, which means it makes attack runs across the battlefield and can only be targeted by reaction fire. That makes it hard to shoot down and gives it the ability to attack almost anywhere, but I suspect it's lacking in firepower so I'll need to be careful in selecting appropriate targets for it.
Whoosh!

Zoom!



And from underneath!


Then, two Tarantula battle striders. These are probably going to actually be my biggest hitters, and I wanted more than two when I went to get them. Sadly, only two were available, so that's what I have.
These have a special weapon that is better at damaging targets with heavier armour - something I've struggled to do up to now.

See? Two.

This one sort of crouches to target something on the ground.

While this one is more upright.

As there weren't any more Tarantulas in stock at the Outpost when I went shopping, I got a Jaguar warstrider. This is a big beast, with it's own AA turret. Ideally this can soak up a bit of fire and still punch back.

To the left...

... and to the right!

Last, but by no stretch of the imagination least, a Firedrake. This is a lovely model, and much bigger when I put it together than I was expecting! I had to get some parts replaced as they were miscast, which has left me with the miscast bits as spares, which I do have a plan for. 
This thing can beam in my troops, flies pretty fast, and has a powerful area effect weapon. I'm just hoping it isn't embarrassingly shot down before it can do anything!

*glides past menacingly*

So big the backdrop can't contain it!

View from above. Yes, this was fiddly to paint.

And breathe!

As is customary, let's see what that did to my numbers...

For 2015 so far:
Painted: 125
Bought: 68

And for the Challenge:
Painted: 68
Jokers Used: 4
Jokers Earned: 2






Thursday, 5 November 2015

The Just War Doctrine

Recently, our merry band convened for our second game of Black Powder using 6mm American Civil War models.

In the first test game, *mumble* months ago, each side consisted of just a few infantry units, so we could get a handle on the rules. Kieron and I had the union forces, against Wes and Pete's confederates.

It was in that test game that Kieron made the error of saying "that's just war" when Wes was bleating about the small disparity of numbers on each side. Black Powder doesn't use points, you see, so we'd just lined up the very small forces we had available and had at it. There was some scenario that we came up with, but at this remove I've no idea what it was.

Anyway. The "just war" comment seems to have made something of an impression. Pete in particular was so upset by it that he painted an entire army, in secret, before the next game. Wes also increased the size of his force and added some artillery. This feat is particularly impressive when you consider that Wes and Pete would both have had their vision blurred by bitter tears this whole time. The "that's just war, dickheads!" banner on Pete's command stand was a particularly stirring touch.

So, what we, the gallant and sportsmanlike players on the union side, thought would be another small skirmish was in fact a case of a very small union force being caught on the hop by a much larger formation of sneaky rebels!

The Black Powder rules really shone here. We were able to quickly come up with a rough scenario - the union force would try to retreat the length of the table, while partly encircled by the confederates. We figured that if the union could escape with more units than it lost, that could count as a union win - anything else would go to the confederacy. As simple as that! We deployed the union force around a small farm, with the confederates off the table - they would move on in their first turn.

I took pictures, but I can only vaguely remember what happened here, so I'll try to roughly sketch it out with the aid of the photos.


We'd decided that my mid-sized brigade would try to stall the rebel advance, so I lined it up by the farm in order to intercept Pete's large infantry force as it moved forward.


At the same time, Kieron's two smaller brigades struck out towards the location of the confederate flanking force. The hope was that they could fight through there, and then have a fairly open line of retreat.



Artillery opened up on my position, but mercifully didn't achieve much. I didn't have much to do there really, so fell back to the foot of a hill.


Pete's force got a bit disorganised (we'd decided that the rebels would be inexperienced so they had to roll a die to see if they got into trouble the first time they attacked) but in general they were rolling toward me. My plan was to retreat in stages, with a regiment firing at the advancing enemy as the rest of my force pulled away.


Kieron and Wes clashed, and things got messy there. After some shooting and even some charges, both of Wes' brigades had broken, but so had one of Kieron's. Kieron's second brigade wasn't looking too healthy either.


Pete's cavalry tried to get involved, but repeatedly did so badly on orders tests that it could only trot forward a bit and never actually met the enemy.



Back at the hill, I got into trouble. It all looked so simple - just keep falling back and give some fire to put the rebels off their stride - but I just couldn't get the dice to agree, and I failed the orders test several times in a row.


Thus it was that Pete's infantry was able to pour fire into mine and even bring up a cannon for enfilading fire, while I was caught out of formation and barely able to do anything in return. Eventually, my force succumbed to the inevitable and broke.


On the flank, Kieron made a try at rescuing something, but with only a single target left to aim at, the confederates were able to break his remaining brigade too.


So a loss to the union, but not a terrible one given the circumstances - we at least got rid of a couple of enemy brigades.

As I said earlier, I was impressed with how Black Powder handled this very uneven matchup. Right until the end, it never felt like there was nothing that Kieron and I could do, it always felt like a bit more luck would have seen us through it.

So it's a shame that we can never play it again, really...





Friday, 23 October 2015

Roman Around

Recently, Pete's been very excited by tiny elephants.

He painted up a couple to go with his 15mm Carthaginians, which were part of our Impetus project from a while ago.

Fortunately, I have a 15mm Republican Roman army for Impetus from even longer ago, so we decided to give Basic Impetus a go to ease ourselves back in. This is so quick that we managed two games in an evening!

For once, I remembered to take some photos, although I can't definitively remember what actually happened, so I'll have a look at the photos and guess...

The first game
Roman legions stick together and tentatively
send cavalry and skirmishers forward

Unfortunately this leaves the Carthaginians free to send
cavalry down the flank...

Elephants stomp forward making as much noise as possible

Legionaries brace for elephant impact,
while the levites start throwing things 

Elephants trample the skirmishers and slam into the Roman line,
while the Roman cavalry on the left charges a Gallic warband.
The Roman cavalry on the right had been brought down by javelins by this point.

Cavalry threatens the Roman flank...

...which surges forward to get out of the way, having
eventually brought the elephants down.
More levites move up to try to face this threat.

Eventually enough carnage occurred that both sides routed. A draw!
The second game

We both tried a different setup.
Due to some very good rolls, my cavalry
had a ridiculously successful early charge.

The forces square off, and I forget to take any more pictures.

The second game went much the same as the first - Basic Impetus does make forces less likely to do anything complicated as they can't do multiple moves. Unfortunately, the second time round my force routed when I was 1 point away from breaking Pete's, which I suppose is technically a win for him...

These were very enjoyable games, despite the limitations of Basic Impetus (and the fact that I was playing Pete (hi Pete)). We both agreed that we should move back to the full Impetus rules for future games, so hopefully I'll have something to report on that soon enough.


Friday, 9 October 2015

Struggling to Contain Myself

I'm sure people must think I do some of my painting just to enable hilarious blog post titles like this one. I couldn't possibly comment.

Anyway, a bit more painting. These are the 10mm shipping containers I bought at Derby Worlds, for use as scatter terrain for Dropzone Commander.


These are from The Baggage Train, they're not the cleanest castings in the world but for something like this, especially at this scale, it doesn't really matter.


Anyway, I'll be hiding behind these in due course!

And now more numbers...

For 2015 so far:
Painted: 119
Bought: 68

And for the Challenge:
Painted: 62
Jokers Used: 4
Jokers Earned: 2

Wednesday, 7 October 2015

More Shaltari!

Kieron pointed out in a comment on my last post, about my tower, that it was the first thing I'd painted all year that was neither French nor Shaltari.

I shall now redress that by posting some more Shaltari. Everyone wants Dropzone Commander pictures, right?

First up, some Spirit light gates.

Fwoosh!

Hover hover. Once again, poor lighting strikes my pictures.

These are super fast, and can deposit an infantry squad each. They are, like all Shaltari gates, a bit flimsy, so keeping them away from AA fire tends to be a good idea.

Then, a commander!

Yes, we need seven separate canopies on the turret.

It's just struck me that it's not obvious how the sponsons are aimed.
Maybe they just guess.

This is my Gharial, which at the moment only has experimental rules. I like it because it has powerful, but short-ranged, weapons. This means it forces me to fling my commander into the action head first, which is the kind of thing I tend to do anyway.

With these painted I'm at 1000 points of painted Shaltari now, and can abandon the shameful practice of playing with unpainted models. Just need to paint my secret reserve models so I can reach 1500 points!

I have also done some spending though - I was at Derby Worlds at the weekend and came away with a 28mm Panther for Bolt Action (with no immediate plan to paint it, it was just cheap...) and some tiny shipping containers, for my sneaky Shaltari to lurk behind.

Right, numbers time again...

For 2015 so far:
Painted: 111
Bought: 68

And for the Challenge:
Painted: 54
Jokers Used: 4
Jokers Earned: 2

Tuesday, 6 October 2015

A Towering Achievement

Yes, I am fairly happy with the title of this post, why do you ask?

Our merry band of gamers has recently been a bit swept away by excitement over the new version of Kings of War. As this has follows hot on the hills of the Age of Sigmar travesty, we've gone for the obvious route of having games set in the Warhammer world but using the considerably simpler KoW rules.

I've decided that we need more terrain for this, and rooting around in my disturbingly colossal heap of unpainted models, I uncovered a tower. It comes from Battle Masters, the old MB/GW crossover game that I had as part of my unholy pilgrimage into the hobby (which, if you're interested (you aren't), roughly ran as follows: Fighting Fantasy books, HeroQuest, Battle Masters, Warhammer, 40k...). I sprayed it black some time in the late '90s, and a couple of brief decades later, I've finally finished the job. Well, apart from the flag.

So here's some pictures!
The flag needs something. Dunno what though.


Possibly some work for a plasterer there.

Stairs!

I've got nothing to say about this picture.

Trapdoor!

Of course, you're now desperate to see some numbers. And here they are!

For 2015 so far:
Painted: 108
Bought: 59

And for the Challenge:
Painted: 51
Jokers Used: 3
Jokers Earned: 2